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AI Generated Video Games Are Coming: How Do Game
Developers Protect Rights in Their IP?
Stuart Irvin,
*
Winslow Taub
and Sam Jungyun Choi
AI generated video games are coming. What remedies does a video game
publisher have when its game is used to train an AI model? If the resulting model
generates a new game in the same genre, under what circumstances would the
distribution of that new game violate the rights of the original games owner? The
authors argue that copyright law is uncertain on several issues related to the training
of AI models and the use of those models to create new works of authorship. But
contract law may provide stopgap remedies for game publishers to protect their IP
rights until copyright law evolves to address these new technologies. Contract
remedies may not be as good as copyright remedies because they are more difficult
and expensive to assert, but the process of preserving contract remedies is a
relatively simple one. In this article, the authors provide guidance on how the
owners of video games can use contract terms to protect their rights in intellectual
property.
Using Games to Train AI Models A Hypothetical Ripped from the Headlines
What happens if someone records a video of a complete playthrough of each
of the Grand Theft Auto games and uploads the video to a database?
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Assume the
player narrates her gameplay as she goes, explaining her choices to viewers and
tagging key features of the game in her commentary. If the videos are used to train
an AI model, does the video game publisher have a remedy?
*
Counsel at Covington & Burling LLP, LL.M. (Cambridge University), J.D. (The
George Washington University Law School). To learn more, see
https://www.cov.com/en/professionals/i/stuart-irvin.
Partner at Covington & Burling LLP, J.D. (University of California, Berkeley
School of Law). To learn more, see
https://www.cov.com/en/professionals/t/winslow-taub.
Associate at Covington & Burling LLP, L.P.C. & G.D.L. (BPP Law School). To
learn more, see https://www.cov.com/en/professionals/c/sam-jungyun-choi.
1
See e.g., szau, GTA V Speedrun, YOUTUBE (July 18, 2021),
https://www.youtube.com/watch?v=_7KQP_gsw0I [https://perma.cc/DEZ3-
SF5D].
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What happens if a user of the AI model then asks it to create a new video
game in the same style as Grand Theft Auto (i.e., a realistic, open-world game
focused on criminal exploits in an urban environment), but does not use any of the
same text, music, cut scenes or other works of authorship in Grand Theft Auto?
Assume the new game, called Carjacking: Taking by Force, is free to play and a
massive hit worldwide. Does Rockstar Games, the owner of the Grand Theft Auto
franchise, have any remedies? If so, what would be the basis of their claim?
The hypothetical is not entirely fanciful, although it may take time before
AI models can be trained on speedruns of AAA video games.
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Similar issues have
arisen in other, related contexts. For example, the song Heart on My Sleeve,”
seemingly performed by Canadian musicians Drake and The Weeknd, went viral
on music streaming sites before it was removed. The creator of the song, identified
by the screenname ghostwriter977, used artificial intelligence to generate the
vocals then mixed and mastered the vocals with other instrumental tracks.
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The
result was a song that sounded like it was performed by Drake and The Weeknd in
their distinct voices and styles, but the lyrics and the music were new, not copies of
any preexisting works by the artists.
While there are no examples of complete video games created with
generative AI, new tools teased by Unity Software, Inc. (a producer of popular
video game development software) show how generative AI could be used in the
future to create characters and artwork for games based on prompts from users.
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AI
2
A speedrun is a timed playthrough of a video game or portion of a video game
completed as quickly as the player is able.
3
See Lauren Russell, AI Drake and The Weeknd: Song called Heart On My Sleeve
made with cloned voices removed from streaming services, SKYNEWS (Apr. 18,
2023), https://news.sky.com/story/ai-drake-and-the-weeknd-song-called-heart-on-
my-sleeve-made-with-cloned-voices-removed-from-streaming-services-12859951
[https://perma.cc/E6BX-WEPC].
4
See Unity, Unity AI, YOUTUBE (Mar. 20, 2023),
https://www.youtube.com/watch?v=sr5z4PQenfE&t [https://perma.cc/4NZX-
4H3L]. Unity’s new Ai.Fi tool converts text to images, rough sketches to textures,
concept designs, generates auto normal maps and smoothness maps.” See Unity
Asset Store, Ai.Fy Text to Image,
https://assetstore.unity.com/packages/tools/generative-ai/ai-fy-text-to-image-
238967 [https://perma.cc/ASB5-HRQL]. Artificial intelligence can also facilitate
the development of games by helping to create non-playable characters, maps,
environments, music, and dialog. The game No Man’s Sky, which was developed
by Hello Games, is a space exploration and survival game set “in an infinite
(continued…)
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tools on their own are unlikely to be able to create level designs and other
complicated game features that are ready to play (at least in the short run), but in
the hands of a skilled game designer they could greatly reduce the time and expense
of game development.
Copyright Law is Still Evolving
The short answer to the Carjacking hypothetical questions above is that
U.S. copyright law, the area where most lawyers would initially look for a remedy,
is still in the early stages of development on these points. Courts could go either
way.
The hypothetical posits that the user makes a video of gameplay that is then
used to train the AI model, rather than training the model directly on the game’s
software. That presents a stronger case for copyright infringement because the
video is a derivative work. But many end user license agreements for video games,
including the one used by Rockstar, permit the user to create a narrated video of
game play.
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Regardless of whether the video itself is authorized, a court might decide
that storing such a video in a database of AI training data, training a model based
on the video, and using the model to generate similar games is protected by the fair
use exceptions in the Copyright Act.
procedurally generated galaxy.” One of the founders of Hello Games claims that
the game can create an “entire universe” of “18 quintillion planets,” all of which
are unique and generated by a computer. Although much of No Man’s Sky is
procedurally generated and not technically the product of artificial intelligence, it
illustrates how advanced technology can create content that is beyond the
capabilities of even the largest and most well-resourced human game development
team. Hello Games is said to have created No Man’s Sky with just ten game
developers. See The Late Show with Stephen Colbert, Sean Murray May Have
Replaced Morgan Freeman as God, YOUTUBE (Oct. 3, 2015),
https://www.youtube.com/watch?v=ZqeN6hj4dZU [https://perma.cc/EAT5-
SFM8].
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Users commonly share narrated videos of gameplay to create tutorials or to
showcase their gaming prowess. The End User License Agreement for Rockstar
Games provides: “The Software [for the game] may allow you to create content,
including but not limited to, a video of your game play.” Rockstar Games,
Rockstar Games End User License Agreement (July 11, 2019),
https://www.rockstargames.com/eula [https://perma.cc/U6SW-3PNP].
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Note that there is an argument, already advanced in pending litigation,
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that
training an AI model does not necessarily involve any prohibited copying of content
for later distribution. Rather, the training generates numerical, statistical data about
the content that is being evaluated, and that data reflects a probabilistic connection
between a given prompt and an output. This novel argument attempts to avoid fair
use analysis entirely by suggesting that no copying occurs. However, no court has
expressly endorsed this argument.
Fair use is a legal doctrine, codified in Section 107 of the Copyright Act,
that allows for the limited use of copyrighted material without permission from the
copyright holder for certain purposes such as criticism, commentary, or research.
7
There is no bright line test for determining fair use. It is fact-specific and is applied
on a case-by-case basis. To determine whether a particular use is fair, the
Copyright Act enumerates four factors to be considered: (1) the purpose and
character of the use, including whether such use is of a commercial nature ...; (2)
the nature of the copyrighted work; (3) the amount and substantiality of the portion
used in relation to the copyrighted work as a whole; and (4) the effect of the use
upon the potential market for or value of the copyrighted work.
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Even if the trier
of fact determines that copying has taken place, the fair use exception in the
Copyright Act may apply.
In Google LLC v. Oracle America, Inc., the Supreme Court held that
Googles copying of a portion of the API software for Oracles Java software
development platform, which included only those lines of code that were needed to
allow programmers to put their talents to work in a new and transformative
program, was a fair use of that material as a matter of law.
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The Court concluded
that Google put the Java code to use in the distinct and different computing
environment of its own Android platform, a new system that was created for new
products.
10
By analogy, if a gamer uses the videos of game walkthroughs to train
an AI model, that AI model could arguably be a distinct and different computing
environment from video game software and constitute a new system created for
new products.
6
Mot. to Dismiss,1, Andersen et al v. Stability AI, LTD et al, No. 3:23-cv-00201-
WHO (U.S. Dist. Ct. N. Dist. Cal.).
7
17 U.S.C. § 107 (2012).
8
Id.
9
Google LLC v. Oracle Am., Inc., 141 S. Ct. 1183 (2021).
10
Id. at 1203.
5
The Supreme Courts recent decision in the Orange Prince case, however,
suggests a narrowing of fair use doctrine.
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The case involved an orange silkscreen
portrait created by Andy Warhol of the musician Prince. The silkscreen portrait was
based on a black and white photograph of Prince taken by the celebrity
photographer Lynn Goldsmith four years earlier. After some time, the Andy
Warhol Foundation licensed the orange silkscreen to a magazine for use on the
cover of an issue commemorating Princes death. When Goldsmith saw the
magazine and raised the infringement issue in a letter to the Warhol Foundation,
the Foundation sued Goldsmith for a declaratory judgment of non-infringement or,
in the alternative, fair use. The Court ruled for Goldsmith, concluding that the
purpose and character test in the Copyright Act did not favor the Warhol
Foundations fair use defense to copyright infringement. The Court reasoned that
if an original work (the photograph) and a secondary work (the silkscreen) share
the same or highly similar purposes and the secondary work is commercial, then
the “purpose and character” factor is likely to weigh against fair use, absent some
other justification for copying.
If we apply the rules of the Orange Price case to the Carjacking
hypothetical, a similar purpose may be identified because the original work (Grand
Theft Auto) and the secondary work (Carjacking) are both video games in the same
genre. A free-to-play game, like Carjacking, could be commercial in nature if it
was monetized by the sale of in-game digital goods. Many games are available to
play for free but generate revenue from the sale of virtual in-game goods, like
character skins, player icons, voice/audio lines, victory poses, and character
accessories (such as weapons, armor, tools, clothing, and equipment). These virtual
goods can typically be earned by playing the game (a long and slow process
sometimes referred to as grinding) or can be acquired with an in-game currency
that may be purchased with real money. Thus, even if Carjacking is free, it may
still be commercial in nature. Alternatively, a game like Carjacking could be
free and not commercial in nature. Some designers create games and distribute
them to others purely for the joy of making something that people like to play.
12
In
that case, the entirely free-to-play Carjacking game could be protected even under
the narrower fair use doctrine reflected in the Orange Prince case.
11
Andy Warhol Found. for the Visual Arts, Inc. v. Goldsmith, 143 S. Ct. 1258
(2023).
12
The game Forgotten City was a player-created, free-to-play modification (or
mod) of the game The Elder Scrolls V: Skyrim. The mod became so popular with
fans of Skyrim that Bethesda Studios, the publisher of Skyrim, turned it into a stand-
alone game, which it then sold to the public. Gabriel Moss, The Forgotten City
Review, IGN (July 30, 2021), https://www.ign.com/articles/the-forgotten-city-
review [https://perma.cc/5RKU-MN93].
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Both Supreme Court cases discussed above involve the copying of a portion
of a work (a line of code or an image of Prince) into another work without
permission from the copyright holder. The Carjacking hypothetical is
distinguishable from these cases because the new game does not make direct use of
any of Grand Theft Autos text, audio, video, or artwork. That difference alone
makes this a hard case and the application of existing case law to these new, AI-
specific facts difficult to predict.
Can Contract Law Fill the Gaps?
Given that copyright law has not yet directly addressed the issues posed in
the Carjacking hypothetical, what can video game publishers do to protect their IP?
Contract law can provide basic remedies where copyright law may not, if the
publisher takes some simple steps to preserve its rights in the game.
Video games are licensed, not sold, to the end user. Rockstar, like other
game publishers, has an End User License Agreement (EULA)
13
and online
Terms of Service (ToS)
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that grant the user limited rights to use and copy the
game. Both the EULA and the ToS for Grand Theft Auto limit the users license
rights to personal, non-commercial use. The ToS applicable to the online version
of the Grand Theft Auto expressly prohibit the use of any data mining, robots or
similar data gathering or extraction methods. That provision appears calculated
to prohibit screen scraping or web crawling, which can be relevant to the training
of AI models but does not encompass all possible use cases.
While a breach of contract claim could be useful to a game publisher, it is
not a fully functioning substitute for a copyright claim for two reasons.
First, only the user who creates the video is in privity with the game
publisher. A breach of contract claim could be asserted against the creator of the
Grand Theft Auto video because she accepted Rockstars EULA for the game, but
the same claim cannot be asserted against the distributors of Carjacking. There
may, however, be claims sounding in tort that are available to the game publisher,
like those for inducement to breach a contract or tortious interference with contract.
13
Rockstar Games, Rockstar Games End User License Agreement (July 11, 2019),
https://www.rockstargames.com/eula [https://perma.cc/3FLR-RBVF].
14
Rockstar Games, Terms of Service (July 11, 2019),
https://www.rockstargames.com/legal [https://perma.cc/88QW-M5FZ].
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Second, a contract claim is less valuable as it relates to remedies. A
violation of copyright law in the United States can provide the owner of the work
with notice-and-takedown remedies under the Digital Millennium Copyright Act
(DMCA).
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DMCA procedures can be quickly and inexpensively utilized against
online service providers who distribute the infringing work. Tort claims may also
be employed to stop the distribution of Carjacking via websites and retail stores,
but such claims be more difficult and expensive to assert than the notice-and-
takedown remedies created by the DMCA.
Its also important to note that the Second Circuit has concluded, in ML
Genius Holdings LLC v. Google LLC, that certain breach of contract claims arising
under state law are statutorily preempted by the Copyright Act.
16
Genius, the
plaintiff in the case, operates a website that displays song lyrics. Genius accused
Google of scraping lyrics from its website and posting them on search results pages
in breach of Genius’s terms of service.
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The Second Circuit ruled in favor of
Google and held that the Copyright Acts preemption clause precluded the breach
of contract claims.
18
The Petition for Writ of Certiorari filed by Genius noted that
the circuits and state supreme courts are hopelessly split on whether, and to what
extent, Congress wiped out contractual promises with a preemption provision in
the Copyright Act.”
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The Supreme Court declined to hear the case and the circuit
split remains, along with uncertainty over the scope of preemption and the ability
to assert contract claims. Given the lack of clarity in the law and the different
conclusions reached by courts on similar facts, a video game publisher may want
to review the forum selection clause in its EULA or ToS to avoid the Second
Circuit.
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What Can be Done to Preserve IP Rights While Copyright Law is Still
Evolving?
Contract law claims are hampered by limited remedies and the possibility
of preemption, but the low cost of preserving contract claims may induce game
15
Digital Millennium Copyright Act, Pub. L. No. 105-304, 112 Stat. 2860 (codified
as amended in scattered sections of 5, 17, 28, 35, & 47 U.S.C.).
16
ML Genius Holdings v. Google LLC, No. 20-3113, 2022 WL 710744at *4 (2d
Cir. Mar. 10, 2022), cert denied 143 S. Ct. 2658 (2023).
17
Id.
18
Id.
19
Pet. for Cert. at 1, ML Genius Holdings LLC v. Google LLC, 143 S. Ct. 2658
(2023).
20
The EULA and ToS for Rockstar both specify the law of New York as the
governing law of the contract.
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publishers to update their terms to include specific restrictions on the use of game
content in AI applications. One way to write the prohibition would be as follows:
No Use with Artificial Intelligence. You may not copy or use all
or any part of the Game Assets (as defined below) for any artificial
intelligence purposes. In particular, you may not use all or any part
of the Game Assets to develop, create, prompt, train, improve or
enhance any deep learning, machine learning or other artificial
intelligence application, including any convolutional neural
network, whether for commercial or non-commercial purposes. You
may not make screen captures or videos of gameplay or use text and
data mining, web crawling, screen scrapping or similar data
gathering methods to create datasets that are used to train an AI
model or for model validation or testing. As used herein, the term
Game Assets means (a) the artwork, graphics, text, animation,
video, visual displays and other elements visible to the user of the
game (including the storyline, backstories and lore for the game and
transcripts of any gameplay; the characters that appear or are
described in the game; and the locations, levels and maps of the
game); (b) the sounds, musical compositions, sound effects, dialog,
voice tags, sound tracks, and other elements audible to the user of
the game; and (c) the vibrations, motions, feedback forces and other
elements that are felt by the user of the game.
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If the game publisher adds a provision of this kind to the EULA or ToS for a game,
it may create remedies for breach of contract and related torts. The model clause
proposed above is a quick, cheap, and relatively easy way for publishers to preserve
rights in the game while the issues of copyright infringement and preemption
relating to use of AI make their way through the courts.
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In drafting a provision of this kind, care should be taken to prohibit the use of the
game (or video of the game) to train an AI model without also prohibiting the use
of the game to create narrated videos of gameplay. Gameplay videos are a staple
of gaming platforms, including Twitch and YouTube Gaming, and constitute an
important form of promotion for game publishers.